

Some stuff – the V.A.T.S, the hotkeys, inventory, quest log and maps – are going to be more or less obvious to anyone who plays RPGs. Little pop up moments of text and several hundred pages of an encyclopedia to read through are about all you’re going to get in Fallout 4. Go pick up Fallout 3 – it’s probably available somewhere at some low sale price, plus it has some good tutorials, which this game definitely lacks. If somehow you’re thinking of picking this iteration of Fallout as your starting point, I’d recommend against it. I’m not going to go in depth into the mechanics of Fallout gameplay here. There are some new pieces: most notably a huge, new crafting system and a kind of ongoing quest to create and modify settlements which have a very State of Decay flavor to them, but on the whole Fallout never changes. I’m still roasting mirelurks for supper and popping Radaway like TicTacs. I’ve still got the lockpicking and hacking minigames. I’m still blowing people’s heads off with the V.A.T.S. Some may see that as an unfair assessment of a game that has taken every facet of open world sandboxes and added plus one to all of them, but the core Fallout game remains unchanged. You know what else never changes? Fallout. The catch phrase of Fallout 3 is likely to also become the catch phrase of Fallout 4 – after all, we’re told it three times during the opening movie alone. Many elements lack a tutorial, and they could use one. The Bad: The wasteland has never been a more expansive and exhausting rummage sale.

The Good: Incredible, intricate open world.
